Article Archive
Robotics Activities for Hour of Code
With many schools, libraries, and afterschool centers around the world participating in Hour of Code in December (or throughout the year!), I want to highlight a couple great products and [...]
Motion vs Speed: Worksheets for High School STEM
Unlocking the mysteries of motion and speed is a fundamental journey in the world of physics! Use the worksheets below to explore these concepts with your high school STEM students. [...]
Using Makedo to Inspire Resourcefulness and Creativity
Everyday objects like cardboard can become powerful tools for incorporating art into STEM and transforming it into STEAM. With Makedo Construction Tools and a bit of creativity, students can turn [...]
Transforming Core Lessons with Dash
Integrating technology into the classroom can significantly enhance student engagement and learning outcomes. One such innovative tool is the Dash Robot, which can be seamlessly connected to various core curriculum [...]
Cabbage Chemistry: Exploring Acids and Bases
Chemistry is fun and approachable with this hands-on activity that uses everyday materials to explore the world of acids and bases. In this experiment, students will create their own pH [...]
Video Game Design with Bloxels
Have you ever wished you could make your own video game? With Bloxels, kids can do just that—creating characters, levels, enemies, power-ups, and even the artwork for their games. Bloxels [...]
How the Engineering Design Process Shapes Our STEAM Classroom
After forty years of teaching second grade, I transitioned in the spring of 2022 to a new role as the STEAM educator for grades 2-5. This fall, I’ll be entering [...]
Setting up a Secondary Science Classroom
When setting up a science classroom, it is so important to consider not only the aesthetics of the classroom but also the practicality of the classroom. Science and STEM classrooms [...]
Setting Up a Library Makerspace
Libraries have evolved beyond being book guardians. They now serve as dynamic hubs for learning, creativity, and exploration. To fully engage patrons, libraries must address various literacies, including digital, media, [...]